Would anyone be up for creating a WAM battleships league where you Vs other people in the league and your standings in the league dictate your wam punishment?
Games would be best of 4.Probs try 4 games a week which will be either arranged with opposition or will have decided time slots for games.
I'm half interested but I'd wonder about forfeit items that some might not be comfortable with. Would there be exchanges allowed? Things like peanut butter, oils, oatmeal, real pies etc, would be a problem for me. Both due to clean up and cost.
wet_stuffM said: I'm half interested but I'd wonder about forfeit items that some might not be comfortable with. Would there be exchanges allowed? Things like peanut butter, oils, oatmeal, real pies etc, would be a problem for me. Both due to clean up and cost.
What I'm thinking like the winner of the league stays clean then second maybe just pie in the face and so on down the table and looser would be like total trashing.I will sort punishments out in advance so everyone is cool.
As for forfeits people could set a level they're comfortable with when they enter - for example 1. Drain safe sweet stuff, 2. Standard messy items& 3. No limits.
As for forfeits people could set a level they're comfortable with when they enter - for example 1. Drain safe sweet stuff, 2. Standard messy items& 3. No limits.
Based on 8 people pushments will look something like this. 1-clean 2-pie in the face 3-pour water on self 4-ice in pants 5-pour slime or sauce on self 6-fill clothes with slime 7-fill clothes with food 8-trashing
Probs will also have punishments for worst player of the round with will be fill a hat full of food and wear it.
As for forfeits people could set a level they're comfortable with when they enter - for example 1. Drain safe sweet stuff, 2. Standard messy items& 3. No limits.
Based on 8 people pushments will look something like this. 1-clean 2-pie in the face 3-pour water on self 4-ice in pants 5-pour slime or sauce on self 6-fill clothes with slime 7-fill clothes with food 8-trashing
Probs will also have punishments for worst player of the round with will be fill a hat full of food and wear it.
We're likley to have a few players finishing on the same number of wins, so I suggest was well as recording who won we track the margin or victory for each game. We could say +/- 1 point for each square of a ship the winner has left? I.e, if the winner is down to just a 1 square ship it's +1 for the "goal difference", while a 1 square ship plus a 2 square left equals +/-3?
Kirsty said: We're likley to have a few players finishing on the same number of wins, so I suggest was well as recording who won we track the margin or victory for each game. We could say +/- 1 point for each square of a ship the winner has left? I.e, if the winner is down to just a 1 square ship it's +1 for the "goal difference", while a 1 square ship plus a 2 square left equals +/-3?
Was thinking will be hard to keep track of ships sunk so will have an alternative points system which will hopefully spread the points out and keep it competitive.
Result is 4-0 ( winner gets 3 points) Result is 3-1 (winner gets 2 points) Result is 2-2 ( both players get 1 point)
Kirsty said: We're likley to have a few players finishing on the same number of wins, so I suggest was well as recording who won we track the margin or victory for each game. We could say +/- 1 point for each square of a ship the winner has left? I.e, if the winner is down to just a 1 square ship it's +1 for the "goal difference", while a 1 square ship plus a 2 square left equals +/-3?
Was thinking will be hard to keep track of ships sunk so will have an alternative points system which will hopefully spread the points out and keep it competitive.
Result is 4-0 ( winner gets 3 points) Result is 3-1 (winner gets 2 points) Result is 2-2 ( both players get 1 point)
Kirsty said: We're likley to have a few players finishing on the same number of wins, so I suggest was well as recording who won we track the margin or victory for each game. We could say +/- 1 point for each square of a ship the winner has left? I.e, if the winner is down to just a 1 square ship it's +1 for the "goal difference", while a 1 square ship plus a 2 square left equals +/-3?
Was thinking will be hard to keep track of ships sunk so will have an alternative points system which will hopefully spread the points out and keep it competitive.
Result is 4-0 ( winner gets 3 points) Result is 3-1 (winner gets 2 points) Result is 2-2 ( both players get 1 point)
First, who did the best in head-to-head competition among those that tied. Second, who did the best in head-to-head competition against first place (which could be more than one if there's a tie for first) Third, who did the best in head-to-head competition against second place Fourth, against third place, and so on as far as needed. If you get through the whole standings and they're still tied, flip a coin.
capistrano37 said: Here's a way to do tiebreakers:
First, who did the best in head-to-head competition among those that tied. Second, who did the best in head-to-head competition against first place (which could be more than one if there's a tie for first) Third, who did the best in head-to-head competition against second place Fourth, against third place, and so on as far as needed. If you get through the whole standings and they're still tied, flip a coin.
If there is a direct tie (game difference and points are the same) position will be based on who finishes there games first.
I will volunteer to take over running it. If I can get everyone who is still interested playing to confirm between now and Thursday I will setup the first round.
novagunger said: I will volunteer to take over running it. If I can get everyone who is still interested playing to confirm between now and Thursday I will setup the first round.