I've been playing around with Midjourney for a while now, and I use it a great deal for concepting video ideas that have nothing to do with WAM. However, from time to time I can't resist seeing how it does with generating WAM content.
I'm a full-coverage type of person myself, and as others have said previously, it can be pretty difficult to get a lot of "gloop" on bodies while maintaining a photorealistic look, which is what I'm interested in aiming for. I expect things will just keep getting better looking as time goes on.
For better or worse, here are the images I've kept over the past several months of playing around. Many, many, attempts were deleted because they were just awful looking. Hopefully these are all tame enough that having an unverified account won't stop these from getting posted and they all make it through.
I will probably go back in 3 to 6 months time to play around with stuff like this again, to see how the engine evolves with WAM concepts. Who knows....maybe by then it will be able to actually generate non-mutant hands....lol. (And yeah, I could fix stuff like that with Photoshop, but I'm in my 50's now and have way better things to do than repair AI art fails.)
Some of these used a reference image link, and others were generated from prompts only. I couldn't remember which ones are which if you asked me - I delete WAM images from Discord when I'm done generating them, which seems to remove them from the Midjourney library/gallery as well.
Ok...after this batch of uploads, I probably really will be done for a while. Just had to share because these turned out way better than I had any reason to expect.
Prompt crafting for WAM is still like herding cats on Midjourney, especially because of the protective filters it has. Also, I've found that trying to add any complexity to the scene, such as a detailed background, etc. makes everything run off the rails and look like garbage.
Fascinating to see where all of this could be in say, a year from now.
That is very interesting. It would be an option to play with it when a real model cancels last minute. I used to try that sometimes with Photoshop in the late 1990ies in 2D So here is Britney, edited and saved June 3rd, 1999...