How many people do you have available? Because with two, you can do the traditional 'get it wrong, get messy, get it right, get the other person messy' system. With three, you can combine that with the method of 'pie the host to ring in' system. With four, you can do a 'pie the hapless victim' to ring in system....
I would love to see a game of messy spin the bottle. The person who gets messy gets to spin the bottle next. Have messes planned out in an order. If there is more than one or two people. If two people then a game of low card loses.
You could just get trivial pursuit questions and do strip or slime. You have to get so many right to win and every time you get one wrong you have to take off an item of clothing or take a bucket of slime.
My personal favorite game is truth or slime. It's like truth or dare, but instead of doing a dare, you get slimed. You can also spice it up by having the slime dares get progressively more unpleasant. Like first is slime down your cleavage, second is slime in your panties, third is slime over your head, fourth is fill your mouth with slime and spit it into your cleavage or panties, fifth is a slime cream pie, sixth is a slime enema, etc.
You can also do a trivia game where if you don't know the answer you have to do a "physical challenge." For example you get handcuffed and the key is in a bucket of slime and you have to fish it out with your teeth.
Damn, I'm starting to get a little lightheaded. I might have to commission a custom from you now.
A fun idea would be to position the game show as a "history facts" challenge, and you get gunged everytime you get a question wrong.
You start the challenge extremely cocky and get absolutely stunned with you find out it's something like USA history. Then, you'll probley get virtually every question wrong and have various small containers of food (custard, sauce,etc.)
Humiliation? Check Punishment? Check Re-saleablity? Also check lol
Yeah, this is a tricky one I think to keep interesting for 10 minutes when there's no opponent and the outcome is a foregone conclusion. My idea would be a buzzwire challenge. For each round you and admin person agree a substance or item in advance and for each buzz the item would be put by admin inside an item of clothing. I think you should do it standing up and wearing something with good ooze potential, a cheerleaders costume or similar. Gradually clothes could be removed and items finally poured over your head.
If you need to stretch it out for ten minutes you could have a strip element, to build up the tension. Maybe have a bowl of lottery balls or paper that corresponds to various 'forfeits' such as take off an item of clothing, tell us your most embarrassing moment, the penultimate one you draw could be 'tell us your ultimate fantasy' where you could describe the exact gunging your client has requested, with the final draw leading you to carry it out.
Card games are good; higher and lower as said above is simple. I like doing Texas style poker against the house - you can have more forfeits or side punishments if particular cards appear, or the house wins with a certain hand or above. It's much more complicated though easy to rig cards to produce a given result.
Hmm... I've got notes for about 50 different wet and messy gameshows, involving various substances, maturity ratings and themes that I jotted down back when I was planning to do a gameshow based WAM site. I can take a look through my notes to see if any of those games might suit your needs if you're able to fill in any of the missing game parameters below I can see what games I have that match what is being looked for.
Game Parameters
Number of players: Solo
Must all mess be used or could 'avoided' mess be rollover to another shoot that day: ???
Emotional feel of the scene (does the game need playful tit-for-tat; humiliation or long slow anticipation fueled build up to a big climatic gunging?): ???
Messy substances intended for game: ???
Maturity limit for game (Clothed, semi-nude, nude, explicit): ???
Any additional kinks the game needs to incorporate: ???
I noticed a couple responses have said that with a just one person playing that the game might have to be rigged to ensure all the mess is used. Hogwash I say, you just need a little more creativity, here's two games I can remember without looking at my notes that remain proper games for a solo player whilst guaranteeing all mess is used up.
Cake Over:
The contestant, believing they are on a regular makeover show, is given some money to go shopping to get themselves an outfit for a makeover later in the show. The twist of the show is revealed to the contestant that they're going to be getting a cakeover with an unknown quantity of cakes/pies and gunge. Their task is to try save their new outfit by having all the mess dumped on them whilst they are wearing the clothes they "came to the studio," in. They are then asked a bunch of questions each time they get an answer correct they receive another pie or gunging, each time they get a question wrong they have to strip off an item of clothing. If they have no more items to strip off or do not wish to strip any further the round ends and the contestant goes off to shower. The contestant then returns post make-over in their new outfit if they successfully managed to use up all the pies and gunge in the previous round, they get to leave clean in their new outfit but if any pies or gunge were left over after the previous round they get dumped on them and their new outfit.
Pay or Display:
The contestant is informed that after every question they are going to be pied or gunged regardless of whether they get the answer right or wrong. BUT for every correct answer they will be paid prize money of £x to receive the mess and footage of that gunging will remain exclusive to purchasable video. BUT for every wrong answer they give they will be gunged without receiving any prize money AND that particular gunging will be added to the free promotional trailer for the clip that anyone on the internet might find. The better they play the more prize money they make the worse they play the more online exposure they'll be giving away for free.
But anyway those are just a couple of the solo player receiving all the available mess games I can remember right off the top of my head just as examples. Dunno how suitable any are to what is being looked for but as I say if you can narrow down some of the game parameters mentioned earlier I can check my game catalogue for any gameshows that might fit the bill and be of interest.
Rigged games are fun. Maybe it could be a physical challenge type game where you have to pick up objects with chop sticks or carry water with full ice trays without spilling. Then each time you mess up, you get a handicap, like having your hands handcuffed or have to put on a silly costume then the punishments start to get messy. Then you start failing because you keep getting pied or slimed but your hands are bound so you can't even wipe your face to see what you're suppose to identify or see the tv to play the Nintendo game.
In Japan we have this weird game show where the contestants run though a paper wall that has either a mattress or a pool of mud on the other side. You choose which one. I can't remember it all that much because I saw it on TV years ago. We have A LOT of weird messy game shows. I don't know why but Japanese people love to get messy.
theStickyTrickster said: Hmm... I've got notes for about 50 different wet and messy gameshows, involving various substances, maturity ratings and themes that I jotted down back when I was planning to do a gameshow based WAM site. I can take a look through my notes to see if any of those games might suit your needs if you're able to fill in any of the missing game parameters below I can see what games I have that match what is being looked for.
Game Parameters
Number of players: Solo
Must all mess be used or could 'avoided' mess be rollover to another shoot that day: ???
Emotional feel of the scene (does the game need playful tit-for-tat; humiliation or long slow anticipation fueled build up to a big climatic gunging?): ???
Messy substances intended for game: ???
Maturity limit for game (Clothed, semi-nude, nude, explicit): ???
Any additional kinks the game needs to incorporate: ???
You posted some great game ideas before. I'd love to see more, especially solo or 2 player games. If you don't make a site for them, maybe post them as blog posts here?
Aero__ said: You posted some great game ideas before. I'd love to see more, especially solo or 2 player games. If you don't make a site for them, maybe post them as blog posts here?
Thanks for compliment. I'll try to answer the query about posting further games as briefly as I can to avoid derailing the topic.
So a few months ago was contacted by a producer about possibly collaborating for some of the gameshow ideas I'd been compiling (before anyone gets excited they went radio silent after a few messages). Anyway during that brief exchange I took a selection of roughly 20 games from my rough notes covering a range of substances, themes and player numbers to shove in a taster games catalogue of game ideas that haven't been done by other WAM producers.
AND the ensuing document I shoved them in became WAY TOO long. Certainly too long for a single blog post and honestly if I did one blog post per game idea (there's way more than that sample of 20 of both game ideas that would be fun to watch but also for games for people to play off-camera) I'd wind up spamming the whole blog/story section of the site to oblivion which wouldn't be a popular move amongst those looking for stories.
I've thought of 3 ways for potentially dispensing. Either:
1. Go ahead and produce them either for the WAM gameshow website idea I had or for another producer to distribute I've elaborated in previous posts but main obstacles there are lack of space to shoot and I'd probably need to collaborate with someone (whilst my ADD and dyspraxia helps me immensely when it comes to designing games and utilising visual storytelling to take viewers on an emotional ride it also hampers my organisational skills. It doesn't matter how good my creative or technical skills are, if one struggles to organise a regular production schedule there isn't gonna be a website).
2. Create a kinky game blog/website that I post regular kinky game ideas to. I'd regularly post a variety of game ideas for kinky couples, solo players, long distance pairings and kinky groups across a wide range of kinks (the focus being more on games people can play together than games that would look good in gameshows in video). Depending on the success of such project there could be room for expansion with a community Discord server for people to find fellow players to play some of the games with either online or in person in their area. Possibly might even add mini computer games that can draw from libraries of rewards or forfeits to suggest to players depending on how well they play. Haven't really thought all of it through but there's some scope for expansion if it got a following. BUT before pursuing something like this I'd first like to find an in-person play partner to test out a gamified BDSM dynamic I've been working on, beta test some game ideas and explore some kink areas I'm less familiar with.
3. Work a bunch of the game ideas into a erotic story series for Literotica. I'll be honest this one is probably the least likely, the list of story (both non-erotic and erotic) ideas that have been sat on my backburner lately is a long one and such a series probably won't be near the top of my list.
Anyway that about sums up my situation and direction of thoughts on how I might go about releasing the whole game catalogue with as little blabbering as I can. If anyone wishes to enquire any further regarding any of the points I've raised here please feel free to drop me a DM so as not to take this thread any further off topic than my post already does. If DMing please note, I'm currently under a mountain of catch up work for reasons that don't need exploring here so please be patient, shall try to respond at the earliest I'm able to.
AND the ensuing document I shoved them in became WAY TOO long. Certainly too long for a single blog post and honestly if I did one blog post per game idea (there's way more than that sample of 20 of both game ideas that would be fun to watch but also for games for people to play off-camera) I'd wind up spamming the whole blog/story section of the site to oblivion which wouldn't be a popular move amongst those looking for stories.
.
You're very thorough but I wouldn't let the perfect get in the way of the good. The blog/story side isn't hard to parse through. Some authors have huge 30 part series and just keep going. I can't think of anybody being sognificantly annoyed that you are contributing content when stories show up at a rate of ~1 per day. Maybe just label them so they are easy to find or sort out. Besides, game show themed stories are popular. Giving people ways to play things out would fit the bill and would be appreciated by many.
Now if your intent is to have a big project and post things to a site you have to maintain for your own reasons, go ahead, just let us know where it is so people go to it. But I think this is the site to have it , find it and many would appreciate it.
11/22/23, 8:32am: This post won't bump the thread to the top.
Aero__ said: You're very thorough but I wouldn't let the perfect get in the way of the good.
I wholeheartedly agree on the point of not letting the perfect get in the way of the good. I could waffle for ages how I think the strive for perfection undermines many aspects of society but would be off topic. Whilst there was a time when I was a bit of a perfectionist I now subscribe to doing what will be "good enough." For a case in point neither of the two gunge tanks I've built approach anywhere near my perfect build but I built them anyway (and in the case of my first tank it has had thousands of views on YouTube). What I previously outlined were what I have identified as minimum requirements to do things successfully - given I have a whiteboard full of ideas to work on that I currently can work on I'd be wasting my time putting something out that will be subpar because I can't give it all it requires.