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WAM Wrestlemania logistics.
By MessyWedgiex
Posted 3/28/24     135 views
WAM Wrestlemania Logistics.

Since the WAM wrestlemania is part fantasy part reality, players can't physically wrestle each other. To determines who does better in a match, and by how much better they do, the following 2 score keeping mechanisms will be used:

1. "Gunge, Slime, Pies" (GSP)- This is similar to "rock, paper scissors". Pies beat slime, sime beats gunge, and gunge beats pies.

2. "Strength points" (SP)- wrestlers will want as many "strength points" as possible. Each wrestler will chose a number 1-100. A random number 1-100 will be selected. The players will want their number to be as far away as possible from that number. The strength points will be determined by the difference between the number the wrestler picked and the random number selected. So say if Wrestler 1 chose 10; and the random number was 21, wrestler 1 would have 11 strength points. 100 wraps back around to 1, so if a wrestler were to chose 95; and if 3 were the random number, they would earn 8 strength points rather than 92.


Round A: Babyface vs Heel Match & the Mudpit

Round 1 will consist of 2 Babyfaces against 3 Heels. It would be tough for the Babyfaces to win, but if they do, they stand a better chance of winning the prized belt. Round 1 will be played on a ring with no ropes, surrounded by a pit of mud. It will be a Team "last wrestler standing" round, meaning that whoeither the 2 Babyfaces or the 3 heels will move to the next round and the other team will be eliminated. The winning team will be determined by whoever has the last wrestler in the ring. (It is possible to end up in the mud pit, but to still be on the winning team).

Logistic of round 1- the "winning team" will be determined by whichever team has the most combined round 1 strength points. The order of those thrown in the pit will be go from the wrestler with the lowest strength points to the highest, with the exception that if it is down to 1 to 1- the player from the overall winning team would not get thrown in the mud pit.

Round B: Slimechamber Round-
Round B will only happen if the Heels win, as it will be intended to bring the 3 remaining wrestlers down to 2. For this round, there will be an unlocked shackle hooked to the center of the ring with a large vat of slime overhead. The 3 wrestlers will fight to lock one of the wrestlers in the shackle. Once the 1 wrestler is locked, the other 2 wrestlers will pull a crank, off to the side of the ring, which will open up the vat of slime all over the 1 wrestler. The slimed wrestler will be eliminated. The other 2 wrestlers will continue.

Logistics of Slimechamber Round- The loser of the slimechamber round will be determined by a combination of "gunge, slime, pies" (rock paper scissors) and strengthpoints. If all 3 wrestlers chose different picks or if they all chose the same pick, (gunge, slime, pies), loser will be the wrestler with the fewest strength points for the slimechamber round. If 2 wrestlers chose the same, and the other wrestler choses the messy item that loses to the item of the other 2, then the wrestler who chose the losing item will lose. If 2 players chose the losing item, then the wrestler who chose the winning item will have her/his strength score doubled. If his score is lower or equal to the sum of the other 2 then he loses; if not the player, of the other 2, with the lowest score loses.



Round C: Clockwork house of Pies

Our final round will consist of relatively standard 1 on 1 matches with 2 twists- Twist #1- Pies all over the place; and Twist #2- no penalties (i.e. anything goes to make your opponent submit). 1 on 1 matches will be played until there is a winner. Each match will have a 2 minute timeline. The winner will be determined 1 of 2 ways. #1- first player to earn 5 points; or #2 first player to "knock out" the other player. Points can be earned in 1 of two ways. 1 point will be earned for each "pinfall". A pinfall loss will also mean the winner of the point gets to use a pie on the point loser as he or she wishes. 2 points will be awarded for a "submission" hold.

Logistics of round C- The match winner will be determined by "Gunge, slime, pies" (rock paper scissors). If the strength difference is 1-25, It will be a "pinfall". If the strength difference is 25 to 40, it will be a "submission". However advantages may help wrestlers survive a submission, meaning they don't 'tap out before time ends. In that case, 0 points would be awarded for the match. If the strength difference is over 40, it would be a knockout (Some advantages could prevent a knockout). Additionally, since the loser of any particular match will be more tired out going into the next match, extra strength points that the match winner has will be divided by 5, rounded down, and given to her/him for the next match.
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