I have just published the final update to the interactive story Five Summer Days.
In Five Summer Days, you play Daniel, as he participates in a summer camp for young adults. You play games, face messy challenges, earn rewards and suffer punishments, and form bonds of friendship with your fellow participants.
This has ended up being a project that took two years and expanded to novel-length size, with an average playthrough of 60,000 words, offering over a thousand choices to the player, and including -- I think -- basically every part of wam you can think of, plus a bunch of related kinks.
Many people here at UMD helped me as prereaders for the initial release of day 1 as well as for every content update, and I'm very grateful to you! You not only helped fix typos, but I also often ended up inserting or rewriting whole scenes based on this feedback, and it's made Five Summer Days a much better story! Thank you!
Thank you, and I had no idea how much thought it would actually take when I wrote day 1.
By the end of day 5, my Google doc with notes about the story has grown to 46 pages. With each new day, the constraints on the story grew bigger and it became more difficult, which is perhaps part of why each day took longer to create than the previous one.
I started reading this story yesterday at about 4pm. When it got to 4am (after my fourth playthrough), I had to force myself to put it aside and go to bed! Today, I've been exploring more branch points, figuring out how to trigger particular achievements.
It's obvious that a ton of work has gone into this, and it's very generous to make it available to the community free of charge.
Without giving too much away, if you make certain choices then you'll find an encrypted message. This doesn't have a direct effect within the game, but it is possible to decrypt it yourself (in real life). I spent a while doing that today, and it's worth the effort